Hi. I'm Gerard and I use computer science to build cool things and solve problems. On my website are hosted a bunch of articles I wrote pertaining to computer science, enjoy.
- Generating probabilistic roadmaps.
- Using heuristics and rejection sampling for randomly generated roadmaps in virtual worlds.
- Foreign constructors.
- Introducing a new constructor design pattern for C++11 or newer.
- Force-based model for traffic simulation.
- A condensed version of a school paper which explores the use of crowd simulation techniques for traffic simulation.
Interactive Lab
I seem to make it a habit to produce more demos than articles, here are some undocumented interactive experiments that work right in your browser. If you feel so inclined, you can find the source code of these demos on GitHub, but that's less fun than just playing with them.

Color Heatmaps

Polygon Comparison

Polygon Smoothing

Bouncy Bezier

Image Filters

Hough Transform

Smallest Annulus

K-means Clustering

Classification Models

Neural Networks

Procedural rooms

Voronoi diagrams

Least Squares

Bézier Curves

Polynomials

Minkoski Sums

Flocking Behaviour

Rotational Kinematics

Pathfinding

Volleyball

Squad Pathfinding